Evaluating Aspects of Usability in Video Game-Based Programming Learning Platforms




Details zur Publikation

Autorenliste: Díaz J, Arango-López J, Sepúlveda S, Ramírez Villegas GM, Ahumada D, Moreira F
Verlag: Elsevier: Creative Commons Attribution Non-Commercial No-Derivatives License
Jahr der Veröffentlichung: 2021
Zeitschrift: Procedia Computer Science (1877-0509)
Bandnummer: 181
Erste Seite: 247
Letzte Seite: 254
Seitenumfang: 8
ISSN: 1877-0509
Sprachen: Englisch-Vereinigtes Königreich (EN-GB)


Teaching computer programming is an important topic. Due to Science and Technology initiatives, these topics are considered in different training cycles. For higher education, students must cultivate fundamental concepts for the development of software applications, which not only contribute to the knowledge of programming languages but also to opening guidelines for computational thinking. However, selecting a proper tool can be complex. Especially for the diversity of alternatives on the web. Further, not all of them meet basic usability requirements. In this study, we present a set of platforms that seek to develop programming skills based on video games. The search consisted of 4 stages: (i) definition of the research questions, (ii) scope review, (iii) execution of search and (iv) platform selection. Finally, we employ a usability heuristic evaluation for a novice programming system to determine best practices.


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Zuletzt aktualisiert 2021-23-04 um 16:49